nuff
New Member
Posts: 19
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Post by nuff on Nov 25, 2008 18:08:26 GMT 12
nuff1 Gold: 214 Tax: +8,712 Population: 189 Turns: 120 Score: 11,582 Next tick: 4 minutes
Score(11582) = (Glory(2552) / 40 + Experience(369) / 3) * (Palace(30) + Technologies(32))
Attack: 574,164 Defence: 1,771,295 Experience: 369 Barracks bonus: +100%
Military training - experience (cost 3330) Your troops experience increases their attack and defence. Educate general (cost 123475) Subscribe your general to a correspondence tactic course.
General +46%
Barracks 189
Units 189 / 189 Knight (4/4) - 50 Crossbowman (0/3) - 139
Walls: 100 Battering rams: 260 Barracks: 189 Blacksmiths: 28
You have all possible specialisations already.Knowledge You have this specialisation Economy Not available Construction Not available Military You have this specialisation Possessed technologies [32] Heavy swords Chainmail Improved harvesting Fortifications Scholarship Architecture Advanced units Lance formation Shield formation Hidden treasure Food storage Platemail Talented generals Thick walls Improved battering rams Battlefield supremacy General's advantage Migration Large villages Large towns Abundance University construction Born warriors Lead by example Knighthood Technological advantage Knights chamber Royal reinforcements Metallurgy Telescope Advanced weapons Draft
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Post by Roderick on Nov 25, 2008 20:06:55 GMT 12
We are STILL NUMBER ONE 1...KAIRAKAU SirRoderick2 Gold: 10,980 Tax: +10,845 Population: 229 Turns: 9 Score: 16,474 Next tick: 10 minutes Factions list Position Faction Score Members Influence 1 Kairakau 285,120 24 1668 2 The_Alliance 187,676 13 796 3 Elven_Lords 145,418 19 1291 4 Troll_Union 128,062 13 675 5 Helge_Einar 97,564 17 874 6 Death_Eaters 43,969 9 459 7 Freedoom_Mauraders 42,353 7 293 8 Heaven_Bound 15,282 7 236 9 Dalin 12,312 4 318 10 The_Harpers 6,961 3 120 Page 1/2 Next
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Post by Roderick on Nov 26, 2008 15:27:28 GMT 12
Todays battlefield report...WE appear to have carried the war with 5/6 days to spare...we have good troops joining us as their headquarters are rendered inoperative by our victorious KAIRAKAU armies...We have won the game as a FACTION , on our first attempt...and it was all due to a great team effort...The second faction has not even got half our score...It is turning into an organised capitilation , and total victory to KAIRAKAU..New Zealand Cpoy from our ingame faction report forum
View Subject From / To Options Fantastic Kairakau Faction...Winner from SirRoderick WE have achieved the important 300,000 point score mark , and with a couple of new high achieving recruits , we are now more than double the second placed Factions score...which has just changed from The Alliance(who put up a very strong scrap all the way) to the Elven Lords as the second runner ATM...Great showing Team...We did ourselves proud , and while we stil have 5/6 days to go , we are looking to the future , and accepting new members and shaping our next game counciland top scorers...Well Done to YOU ALL..WE hold our heads Proud...Kia Kaha.."stand tall"..As our first full round first time up win , i think we can all be bursting win pride and happiness..."Kamate,kamate,kora,kora"...Starts Maori haka to celebrate our unrivalled position of winner in our first full faction game...
Factions list Position Faction Score Members Influence
1 Kairakau 362,092 23 1896 2 Elven_Lords 155,163 20 1339 3 The_Alliance 142,615 11 624 4 Troll_Union 135,255 13 691 5 Helge_Einar 104,492 18 910 6 Death_Eaters 51,505 9 479 7 Freedoom_Mauraders 44,636 7 297 8 Heaven_Bound 15,295 7 236 9 Dalin 13,270 4 334 10 The_Harpers 6,961 3 120 Page 1/2 Next
Carry on KAIRAKAU FACTION , to even greater victories and glory...CHARGE>>>>>>..onwards and upwards...and have fun..cheers
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Post by Roderick on Nov 27, 2008 8:40:51 GMT 12
History details Attacker: serbiandestroyer (winner) Defender: SirRoderick Time: 6 hours ago Gold: 8050 Glory: +6 for attacker
Leadership bonus: 20%......41 me Fortification bonus: -10%.....808 rams me 1223 walls Weaponry bonus: -5%........37 me Morale bonus: -1%
Crucify* [The_Alliance] Gold: 30,657 Population: 231 Score: 25,052 Position: 7 Chancellor Attack (You have successfully attacked that player 1 times in the last hour (max 6 attacks allowed)) Battle results Leadership bonus 15%.......42 me SR2 Fortification bonus -10%......808 me...1000+walls me SR2 Weaponry bonus -6%........40 me SR2 Morale bonus -1% You have lost the battle Enemy got +1 glory. Details displayed from attackers perspective (positive bonuses attacker, negative defender)
Army Attack: 3,627,771 Defence: 1,154,291 Experience: 574 Barracks bonus: +100% Educate general (cost 102941) General +42%
Barracks 243
Units 243 / 243 Units [243] Pikeman (1/1) - 0 Knight (4/4) - 63..........total attack 243 Swordsman (2/0) - 0 Archer (0/2) - 0 Swordmaster (3/0) - 180.......total attack 243 Crossbowman (0/3) - 0 Axeman (2/2) - 0 ------------------------------------------
Crucify* [The_Alliance] Gold: 32,042 Population: 232 Score: 25,352 Position: 7 Chancellor Attack
Battle results Leadership bonus 12%.......42 general Fortification bonus -10%.....898 rams Weaponry bonus -6%.......41 b/smith Morale bonus -1% You have won the battle You got +6 glory. Gold stolen 6,015.
Doesn't make sense to me..SirRoderick 1
Army Attack: 3,813,740...SR1 Defence: 1,856,689 Experience: 632 Barracks bonus: +100% . Educate general (cost 98100) General +41%
Barracks 259
Units 253 / 253 Units [253] Pikeman (1/1) - 0 Knight (4/4) - 62.........253 Swordsman (2/0) - 0 Archer (0/2) - 0 Swordmaster (3/0) - 130..........253 Crossbowman (0/3) - 0 Axeman (2/2) - 61............253
Palace Palace size: 38 Improve palace (cost 137000)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 1233 Battering rams: 813 Barracks: 259 Blacksmiths: 37 Improve blacksmiths (cost 68500)
Civilian Universities: 9 Libraries: 15 Build library (cost 5120) Marketplaces: 10 Mills: 24 Build mill (cost 500) Possessed technologies [36] Heavy swords Chainmail Improved harvesting Coronation Fortifications Scholarship Architecture Advanced units Lance formation Shield formation Masonry Hidden treasure Food storage Platemail Elite training Distinguished court Talented generals Thick walls Improved battering rams Battlefield supremacy General's advantage Migration Large villages Large towns Abundance University construction Plenty of gifts Born warriors Knighthood Technological advantage Power of axe formation Knights chamber Royal reinforcements Metallurgy Double axes Draft
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Post by Roderick on Nov 28, 2008 10:20:10 GMT 12
annihilate2+ [The_Alliance] Gold: 240,686 Population: 199 Score: 26,027 Position: 9
Battle results ..........S/Rod/2 attacker Leadership bonus -8% Fortification bonus 0% Weaponry bonus -1% Morale bonus 1% You have won the battle You got +6 glory. Gold stolen 10,000. --------------------------
annihilate2+ [The_Alliance] Gold: 240,686 Population: 199 Score: 26,031 Position: 9 Attack
Battle results ............S/Rod1/attacker Leadership bonus -9% Fortification bonus 0% Weaponry bonus 1% Morale bonus 1% You have lost the battle Enemy got +2 glory. Crucify* [The_Alliance] Gold: 58,875 Population: 238 Score: 26,376 Position: 7 Chancellor Attacker....S/r1 Battle results Leadership bonus 11%.......42 Fortification bonus -10%.....838rams Weaponry bonus -5%.........37 Morale bonus -1% You have lost the battle Enemy got +2 glory.
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Post by Roderick on Nov 28, 2008 13:20:20 GMT 12
What a thumping...I don't know where the points are coming from now...we seem to be jumping ahead at phenonomal rates...
SirRoderick2 Gold: 14,828 Tax: +11,970 Population: 250 Turns: 3 Score: 23,445 Next tick: 56 minutes Factions list Position ..Faction ..Score ..Members ..Influence
1 Kairakau .........435,457...... 26....... 2088 2 Elven_Lords..... 183,953...... 20....... 1431 3 Troll_Union .......167,018 .....13 ........747 4 The_Alliance..... 147,184..... 10........ 607 5 Helge_Einar...... 117,740..... 18........ 966 6 Death_Eaters..... 59,025....... 9........ 511 7 Freedoom_Mau... 51,745....... 7........ 305 8 Heaven_Bound... 16,115....... 7........ 236 9 Dalin................ 15,860....... 4........ 366 10 The_Harpers...... 6,961...... 3......... 120 Page 1/2 Next
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Post by Roderick on Nov 28, 2008 13:24:34 GMT 12
History details Attacker: annihilate2 (winner) Defender: SirRoderick Time: 27 minute ago Gold: 7624 Glory: +4 for attacker
Leadership bonus: 8% Fortification bonus: -10% Weaponry bonus: -1% Morale bonus: -1%
Details displayed from attackers perspective (positive bonuses attacker, negative defender)
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Post by Roderick on Nov 30, 2008 13:31:05 GMT 12
Roadhog is complaining no one attacks him...That is certainly not a problem that i'm having...
He has been Doing that 5/6 attacks on me also...i'm just giving you this history to see if it helps... I will check on SirRoderick2 also....I think it is similar... Attacks vs you Attacker Time Gold lost Glory annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details kanee 6 hours ago 10000 - details kanee 12 hours ago 0 +1 details kanee 12 hours ago 10000 - details serbiandestroyer 12 hours ago 4285 - details serbiandestroyer 12 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details kanee 15 hours ago 8230 - details kanee 16 hours ago 10000 - details kanee 16 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details serbiandestroyer 22 hours ago 9113 - details serbiandestroyer 24 hours ago 10000 - details kanee 25 hours ago 10000 - details serbiandestroyer 30 hours ago 10000 - details serbiandestroyer 32 hours ago 6773 - details serbiandestroyer 33 hours ago 10000 - details serbiandestroyer 35 hours ago 8930 - details serbiandestroyer 35 hours ago 10000 - details serbiandestroyer 35 hours ago 10000 - details ---------------------------
SirRoderick2
Attacks vs you Attacker Time Gold lost Glory annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details annihilate 4 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details serbiandestroyer 12 hours ago 10000 - details kanee 16 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details serbiandestroyer 22 hours ago 10000 - details kanee 25 hours ago 10000 - details serbiandestroyer 35 hours ago 10000 - details serbiandestroyer 35 hours ago 10000 - details
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Post by Roderick on Dec 1, 2008 2:17:45 GMT 12
SirRoderick Gold: 375 Tax: +12,825 Population: 277 Turns: 0 Score: 27,627 Next tick: 58 minutes Army Attack: 5,080,956 Defence: 2,672,159 Experience: 809 Barracks bonus: +100% Your troops experience increases their attack and defence. Educate general (cost 118166) Subscribe your general to a correspondence tactic course.
General +45%
Barracks 277
Units 277 / 277 Units [277] Pikeman (1/1) - 0 Knight (4/4) - 62 Swordsman (2/0) - 0 Archer (0/2) - 0 Swordmaster (3/0) - 137 Crossbowman (0/3) - 12 Axeman (2/2) - 66 The first number next to unit name indicates attack, the second defence, the third quantity more Palace Palace size: 38 Improve palace (cost 137000)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 1234 Battering rams: 840 Barracks: 277 Blacksmiths: 40 Improve blacksmiths (cost 80050) - If the defender has more walls than the attacker's battering rams, he/she gets a fortification bonus. - Barracks increase your military power. You don't need more barracks than your army size. - Blacksmiths grants weaponry combat bonus, but increases the cost of military units more. Civilian Universities: 9 Libraries: 15 Build library (cost 5120) Marketplaces: 10 Mills: 27 Build mill (cost 500) Score(27627) = (Glory(4147) / 40 + Experience(809) / 3) * (Palace(38) + Technologies(36))
Birth rate: +7 population per day Overcrowded: -2 population per day
Day: 29 Next day: 20 hours Available technologies Taxation +1 gold production per population. Tax collector +2 gold production per population. Diamond mine +3 diamonds each day.
University 1
University 2 Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Questionable loyalty Your palace is not downgraded when betraying sovereign (you still lose glory). Lead by example Increases possibility of achieving experience through battle, depending on general's level.
University 3 Tax office +2 gold production per population. Improved marketplaces You get 3 merchants per 2 marketplaces. Learn from mistakes Allows to gain experience even if you lose the battle. Advantage of maneuverability If you have less population than opponent you get +5% leadership bonus, if your population is twice smaller you get additional +20%.
University 4 Treachery You can attack people who have given you a gift.
University 5 Merchants guild +10 merchants. Jeweller apprentice Changes Jeweller technology to: automatically buys 2 diamonds every hour as long as you have at least 4000 gold (the diamonds cost 1100 gold) and you logged in today or yesterday. Training in battle Increases possibility of achieving experience through battle. Power of basic formation If you have more pikemen than enemy you get +8% weaponry bonus.
University 6 New trade commodities +1 merchant per 10 technologies. Honourable gift Each time you send a gift you get +1 glory. Logistics advantage If you have more barracks than enemy you get +5% weaponry bonus, if you have twice more barracks then additional +3% weaponry bonus.
University 7 Prodigality This technology is useless, buying it means you are rich enough to waste money. To indicate this there will be a prodigality icon displayed on your info page so others can be jealous. Flexibility All units that have 0 attack gets +1 attack, all units with 0 defence gets +1 defence.
University 8 Large cities Overcrowding decreased. Quartermaster Your army needs only half the number of barracks. Troubadours guild The chance of troubadours effect during battle +5%.
University 9 Extreme prodigality This will turn the prodigality icon into even more cool picture (buy Prodigality first).
Universities 9
Libraries 15 Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7.Knowledge Economy Construction Military You have this specialisation Possessed technologies [36] Heavy swords Chainmail Improved harvesting Coronation Fortifications Scholarship Architecture Advanced units Lance formation Shield formation Masonry Hidden treasure Food storage Platemail Elite training Distinguished court Talented generals Thick walls Improved battering rams Battlefield supremacy General's advantage Migration Large villages Large towns Abundance University construction Plenty of gifts Born warriors Knighthood Technological advantage Power of axe formation Knights chamber Royal reinforcements Metallurgy Double axes Draft Help - Build universities to unlock more technologies. - Each time you buy a technology, the cost of the next technology increases. - You can decrease the cost of technologies by building libraries or discovering some technologies. - Check Help/FAQ for details about some technologies and Battle manual for battle mechanics. Economy Merchants: 32 Economy effectiveness: 214% Bonus diamonds (yesterday): 64 Economy points (yesterday): 301 Trade Number of trades: 5 / 5 Status Value Partner Options OK 34 nuff Cancel OK 49 bouldergardiz Cancel OK 32 BCPorthos3 Cancel OK 33 BCPorthos Cancel OK 49 justahoot Cancel
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Post by Roderick on Dec 1, 2008 22:57:55 GMT 12
Kingdoms list Position Score Kingdom Land Factions Members 1 748,002 Aotearoa 100 1 26 2 170,765 Dark_World 36 2 16 3 152,005 Helge_Verdani 51 1 18 4 68,888 Dalin 11 1 4 5 7,171 Silver_Marches 12 1 3 6 221 Infinite 3 1 1 7 78 Portucalle 3 1 1 Page 1/1
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Post by Roderick on Dec 3, 2008 23:36:50 GMT 12
NEW GAME STARTED 1st Dec...2008
Annihilate and I are having a tussle for page 1 top spot...took a punt to see what he had...and lost...can't really see why
annihilate+ Gold: 26,912 Population: 46 Score: 1,679 Position: 3
Attack .....SirRoderick(1) Battle results Leadership bonus 9% Fortification bonus 0% Weaponry bonus 8% Morale bonus -1% You have lost the battle Enemy got +1 glory. ----------------------
History details Attacker: Megiddo (winner) Defender: SirRoderick Time: 3 hours ago Gold: 3145 Glory: +6 for attacker
Leadership bonus: -23% Fortification bonus: -20% Weaponry bonus: -6% Morale bonus: 1%
Details displayed from attackers perspective (positive bonuses attacker, negative defender)
Negatives are all in my favour...what do I have to do to defend myself..?? ...and he got +6 points.. not fair
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Post by Roderick on Dec 4, 2008 14:13:38 GMT 12
And Queen Cherry is havig similar problem results.... Ritagwar from cherry1974 Leadership bonus 43% Fortification bonus 0% Weaponry bonus 3% Morale bonus 1% You have lost the battle Enemy got +1 glory.
I've lost every battle against this person, I keep going back for more because to me it looks like I should be able to thrash her! What do you think?
She was in our faction last round Queen Cherry , and i have had 2 other results almost as bad as yours where the stats say we should win...only guess is they have very strong TE(troop Exp) reading , and maybe the game random factor is very high...and possibly fortifications vs rams...I will post your stats over in Zambuka also
Check Score and pop Nos...Main problem that I can see is population...she is 45 , You are 22...means She has double your troops...I won't attack 45 troopsw with 28 pop hun...it is too stacked against you...also her score....752 vs 686..against you also...sad.. but leave her alone until you get the 15 extra troops tech ------------------------------
Dammit...got a phone call and left 20,+000 sitting out there...and my arch rival pounced...bugger See Cherry...Those negatives are in MY favour..FFS..what gives..?
History details Attacker: annihilate (winner) Defender: SirRoderick2 Time: 8 minute ago Gold: 8945 Glory: +6 for attacker
Leadership bonus: -8% Fortification bonus: 0% Weaponry bonus: -4% Morale bonus: 1%
Details displayed from attackers perspective (positive bonuses attacker, negative defender)
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Post by Roderick on Dec 4, 2008 15:35:10 GMT 12
War list S Time Side A Side B More 5 21026 Aotearoa Infinite Battle 4 132074 Really_Unpopular Aotearoa (WINNER) History 4 132063 Really_Unpopular Heavens_And_Hells (WINNER) History 4 132053 Really_Unpopular (WINNER) Infinite History Page 1/1 Wars affect kingdom's score more.
It looks to me as though Infinite has withdrawn
Kingdoms list Position Score Kingdom Land Factions Members 1 20,813 Aotearoa 66 1 24 2 7,552 Helge_Verdan 25 1 11 3 2,891 TheHumbleOnes 15 1 2 4 962 OutLaw_Desert 4 1 1 5 315 Really_Unpopular 9 1 1 Page 1/1
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Post by Roderick on Dec 4, 2008 19:13:00 GMT 12
It is with pleasure and suprise that I can inform you that Annihilate our hardest competitor , has decided to accept my invitation from the beginning of the last game , to join Kairakau Faction... We are glad to see him arrive , and hope he finds our company and ideals compatable annihilate* Member of your faction Belongs to the same kingdom Gold: 7,154 Population: 47 Score: 2,207 Position: 3 Influence: 12 Send message Offer trade Send gift Overview Trade Active trades: 5 Pending trades: 0 Kingdom & Faction Kingdom: Citizen of Aotearoa which consists of 1 factions, 24 members and has 21,934 points. Faction: Belongs to Kairakau which has 24 members and 18,788 points. Sovereign & Vassals Does not have a sovereign. Vassals: annihilate2*, annihilate3*, Deathloks*, Dominate*, infinite1*, jesusislord*, Maggot*, Priam*, Sovereign & vassals economy bonus: 12
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Post by Roderick on Dec 5, 2008 5:10:24 GMT 12
History details Attacker: Megiddo Defender: SirRoderick (winner) Time: 1 hours ago Gold: 0 Glory: +1 for defender Leadership bonus: -28% Fortification bonus: -10% Weaponry bonus: -7% Morale bonus: 1% Details displayed from attackers perspective (positive bonuses attacker, negative defender) --------------------------- Crucify* [callin_card] Gold: 7,595 Population: 55 Score: 1,536 Position: 13 Attack......SirRoderick Battle results Leadership bonus 30% Fortification bonus 0% Weaponry bonus 10% Morale bonus 1% You have won the battle You got +4 glory. Gold stolen 7,595. ------------------------ Megiddo* [callin_card] Gold: 16,157 Population: 55 Score: 1,590 Position: 11 Attack....S/R2 Battle results Leadership bonus 22% Fortification bonus 0% Weaponry bonus 5% Morale bonus -1% You have lost the battle Enemy got +1 glory. ------------------------- History details Attacker: SirRoderick Defender: Dominate (winner) Time: 13 minute ago Gold: 0 Glory: +1 for defender Leadership bonus: 25% Fortification bonus: 0% Weaponry bonus: 3% Morale bonus: -1% Details displayed from attackers perspective (positive bonuses attacker, negative defender) I'm finding it hard to understand how i'm losing with figures like these in my favour..?? Obviously i don't always lose...but the stats are confusing me ---------------------------------- This is peeving me off...but i can see why...we are missing so many imprtany yechs that change attack and defence capabilities...just have to get all the techs i suppose SirRoderick Gold: 5,816 Tax: +5,076 Population: 56 Turns: 1 Score: 2,482 Next tick: 30 minutes Maggot* [Helge_Einar] Gold: 14,756 Population: 50 Score: 2,208 Position: 4 Crusader Attack...SirRoderick Battle results Leadership bonus 9% Fortification bonus 0% Weaponry bonus 10% Morale bonus 1% You have lost the battle Enemy got +1 glory.
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