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Post by Roderick on Dec 5, 2008 13:29:21 GMT 12
In medieval times, when Richard the Lionheart was leading the 3rd crusade, a warrior nation sailed their great waka on a voyage of conquest and discovery. A ‘great fleet’ of seven waka – Aotea, Kurahaupô, Mataatua, Tainui, Tokomaru, Te Arawa and Tâkitimu – all departed from Hawaiki at the same time, bringing the people now known as Mâori to Aotearoa. These were advanced, warlike, tribes, and the fiercest of them all included our Kairakau (band of experienced warriors). The enemy succumbed and the land was conquered.
Now we have a new conquest in our sights. Dragons, elves, orcs and even knights will cower before our advance. We will protect our friends, and smite our enemies.
Kairakau of Aotearoa.(New Zealand..South Pacific)
As first time starter Winners of the last round of Lords Beta,in Kingdom , Faction , and highest individual member score , We have set a cracking pace and it is up to all who follow in the pioneering footsteps , to give of their all or die....the choices are clear cut...CHARGE KAIRAKAU...Onwards , and Upwards....CHARGE
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Post by Roderick on Dec 5, 2008 17:26:11 GMT 12
DETHKLOK* [Troll_Union] Gold: 7,045 Population: 25 Score: 2,105 Position: 8 Crusader Attack SirRoderick Battle results Leadership bonus -6% Fortification bonus -10% Weaponry bonus 11% Morale bonus 1% You have won the battle You got +4 glory. Gold stolen 7,045. ------------------------ Dominate* [callin_card] Gold: 22,121 Population: 61 Score: 2,836 Position: 5 Attack ......SirRoderick Battle results Leadership bonus 21% Fortification bonus 0% Weaponry bonus 4% Morale bonus -1% You have lost the battle Enemy got +1 glory. How can I win...if I'm losing with stats like that..?? -------------------------------------------------- Dominate* [callin_card] Gold: 24,988 Population: 61 Score: 2,836 Position: 6 Attack ...SirRoderick2 Battle results Leadership bonus 21% Fortification bonus 0% Weaponry bonus 3% Morale bonus 1% You have won the battle You got +8 glory. Troubadours composed a ballad about the battle (glory doubled). Gold stolen 8,367. Different attacker...different result... Must be the random factor....or Hocus Pocus
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Post by Roderick on Dec 6, 2008 12:41:39 GMT 12
University 1
University 2 Shield formation Increases defence by 50%. Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Questionable loyalty Your palace is not downgraded when betraying sovereign (you still lose glory). Lead by example Increases possibility of achieving experience through battle, depending on general's level.
University 3 Tax office +2 gold production per population. Improved marketplaces You get 3 merchants per 2 marketplaces. Learn from mistakes Allows to gain experience even if you lose the battle. Double axes Allows training axemen (attack 2, defence 2).
University 4 Elite training Troops experience +50 immediately. Distinguished court Increases glory by 10% immediately and palace +1 immediately. Thick walls Walls effectiveness tripled. Improved battering rams Battering rams effectiveness tripled. Treachery You can attack people who have given you a gift. Plenty of gifts You get additional 2 gifts to send per day.
University 5 Battlefield supremacy Ignore enemy 'Thick walls' and 'Improved battering rams' technology and gain +5% leadership bonus. If enemy has 'Battlefield supremacy' this technology has no effect. Merchants guild +10 merchants. Large towns Overcrowding decreased. Jeweller apprentice Changes Jeweller technology to: automatically buys 2 diamonds every hour as long as you have at least 4000 gold (the diamonds cost 1100 gold) and you logged in today or yesterday. University construction Universities cost 10% less. New trade routes Additional trade slot. Training in battle Increases possibility of achieving experience through battle. Power of basic formation If you have more pikemen than enemy you get +8% weaponry bonus.
Universities 5
Libraries 10 Specialisations You have 0 specialisation. You can have two specialisations, one available at university 5 and the second at university 7.Knowledge Economy Construction Military Possessed technologies [21] Taxation +1 gold production per population. Heavy swords Increases attack by 100%. Tax collector +2 gold production per population. Chainmail Increases both attack and defence by 50%. Improved harvesting +2 population per day. Coronation Increases glory by 20% immediately and +1 population per day. Fortifications Increases defence by 100%. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Lance formation Increases attack by 50%. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Platemail Increases both attack and defence by 25%. Talented generals Decreases cost of general's education by 20%. Diamond mine +3 diamonds each day. Migration +20 population immediately. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Born warriors Military training cost -10%. Technological advantage Every technology increases attack and defence of your army by +2%. Advantage of maneuverability If you have less population than opponent you get +5% leadership bonus, if your population is twice smaller you get additional +20%.
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Post by Roderick on Dec 6, 2008 12:53:28 GMT 12
I just bought military specialization...but can't see any difference as yet...maybe it comes in later..??
Available technologies
University 1
University 2 Shield formation Increases defence by 50%. Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Questionable loyalty Your palace is not downgraded when betraying sovereign (you still lose glory). Lead by example Increases possibility of achieving experience through battle, depending on general's level.
University 3 Tax office +2 gold production per population. Improved marketplaces You get 3 merchants per 2 marketplaces. Learn from mistakes Allows to gain experience even if you lose the battle. Double axes Allows training axemen (attack 2, defence 2).
University 4 Elite training Troops experience +50 immediately. Distinguished court Increases glory by 10% immediately and palace +1 immediately. Thick walls Walls effectiveness tripled. Improved battering rams Battering rams effectiveness tripled. Treachery You can attack people who have given you a gift. Plenty of gifts You get additional 2 gifts to send per day.
University 5 Battlefield supremacy Ignore enemy 'Thick walls' and 'Improved battering rams' technology and gain +5% leadership bonus. If enemy has 'Battlefield supremacy' this technology has no effect. Merchants guild +10 merchants. Large towns Overcrowding decreased. Jeweller apprentice Changes Jeweller technology to: automatically buys 2 diamonds every hour as long as you have at least 4000 gold (the diamonds cost 1100 gold) and you logged in today or yesterday. University construction Universities cost 10% less. New trade routes Additional trade slot. Training in battle Increases possibility of achieving experience through battle. Power of basic formation If you have more pikemen than enemy you get +8% weaponry bonus.
Universities 5
Libraries 10 Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7.Knowledge Not available, buy university 7 to unlock. Economy Not available, buy university 7 to unlock. Construction Not available, buy university 7 to unlock. Military You have this specialisation Possessed technologies [21] Taxation +1 gold production per population. Heavy swords Increases attack by 100%. Tax collector +2 gold production per population. Chainmail Increases both attack and defence by 50%. Improved harvesting +2 population per day. Coronation Increases glory by 20% immediately and +1 population per day. Fortifications Increases defence by 100%. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Lance formation Increases attack by 50%. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Platemail Increases both attack and defence by 25%. Talented generals Decreases cost of general's education by 20%. Diamond mine +3 diamonds each day. Migration +20 population immediately. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Born warriors Military training cost -10%. Technological advantage Every technology increases attack and defence of your army by +2%. Advantage of maneuverability If you have less population than opponent you get +5% leadership bonus, if your population is twice smaller you get additional +20%.
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Post by Roderick on Dec 6, 2008 15:15:33 GMT 12
Explain specialisations What are specialisations?
- You can have up to 2 specialisations choosen from 4 available. The first one can be selected once you build university 5, the second when you build university 7. - Each specialisation has a default effect (similar to technology but you don't need to buy it), also it unlocks additional technologies.
Knowledge specialisation grants:
Default effect (obtained immediately) Universities cost 10% less, each university can support an additional library. Telescope (technology unlocked at university 6) +5% leadership bonus. Advanced weapons (technology unlocked at university 7) If you have more technologies than enemy you get +8% weaponry bonus.
Economy specialisation grants:
Default effect (obtained immediately) Mills and marketplaces cost 20% less. Tax collectors enthusiasm (technology unlocked at university 6) Each time you issue a law you get gold equal to 50-100% of current tax rate in addition to the usual law effect. Sales tax (technology unlocked at university 7) +2 gold production per population.
Construction specialisation grants:
Default effect (obtained immediately) Battering rams and walls cost 5% less. Constructors enthusiasm (technology unlocked at university 6) Each time you issue a law you get some (tax rate/500, but no less than 1) battering rams or walls (choosen randomly) in addition to the usual law effect. City planning (technology unlocked at university 7) +1 population per day.
Military specialisation grants:
Default effect (obtained immediately) Units cost 50% less, barracks cost 30% less. Logistics advantage (technology unlocked at university 6) If you have more barracks than enemy you get +7% weaponry bonus, if you have twice more barracks then additional +3% weaponry bonus. Draft (technology unlocked at university 7) You get +20 population instantly (trained as pikemen).
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Post by Roderick on Dec 6, 2008 19:11:31 GMT 12
Attack: 386,365 Defence: 121,940 Experience: 277 Barracks bonus: +100%
Military training - experience (cost 2502) Your troops experience increases their attack and defence. Educate general (cost 24736) ------------------------------1 click
SirRoderick2 Gold: 6,646 Tax: +5,580 Population: 64 Turns: 3 Score: 3,860 Next tick: 18 minutes Army Attack: 387,759 Defence: 122,381 Experience: 278 Barracks bonus: +100%
Military training - experience (cost 2511) Your troops experience increases their attack and defence. Educate general (cost 24736) Subscribe your general to a correspondence tactic course.
General +21%
Barracks 64
Units 64 / 64 Units [64] Pikeman (1/1) - 0 Knight (3/3) - 22 Swordsman (2/0) - 0 Archer (0/2) - 0 Swordmaster (3/0) - 41 Crossbowman (0/3) - 1
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Post by Roderick on Dec 7, 2008 22:30:45 GMT 12
SirRoderick2 Gold: 16,239 Tax: +6,054 Population: 72 Turns: 0 Score: 4,608 Next tick: 49 minutes
Available technologies
University 1
University 2 Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Questionable loyalty Your palace is not downgraded when betraying sovereign (you still lose glory). Lead by example Increases possibility of achieving experience through battle, depending on general's level.
University 3 Tax office +2 gold production per population. Improved marketplaces You get 3 merchants per 2 marketplaces. Learn from mistakes Allows to gain experience even if you lose the battle. Advantage of maneuverability If you have less population than opponent you get +5% leadership bonus, if your population is twice smaller you get additional +20%. Double axes Allows training axemen (attack 2, defence 2).
University 4 Thick walls Walls effectiveness tripled. Improved battering rams Battering rams effectiveness tripled. Treachery You can attack people who have given you a gift. Plenty of gifts You get additional 2 gifts to send per day.
University 5 Battlefield supremacy Ignore enemy 'Thick walls' and 'Improved battering rams' technology and gain +5% leadership bonus. If enemy has 'Battlefield supremacy' this technology has no effect. Merchants guild +10 merchants. Large towns Overcrowding decreased. Jeweller apprentice Changes Jeweller technology to: automatically buys 2 diamonds every hour as long as you have at least 4000 gold (the diamonds cost 1100 gold) and you logged in today or yesterday. University construction Universities cost 10% less. New trade routes Additional trade slot. Training in battle Increases possibility of achieving experience through battle. Power of basic formation If you have more pikemen than enemy you get +8% weaponry bonus.
Universities 5
Libraries 10 Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7.Knowledge Not available, buy university 7 to unlock. Economy Not available, buy university 7 to unlock. Construction Not available, buy university 7 to unlock. Military You have this specialisation Possessed technologies [23] Taxation +1 gold production per population. Heavy swords Increases attack by 100%. Tax collector +2 gold production per population. Chainmail Increases both attack and defence by 50%. Improved harvesting +2 population per day. Coronation Increases glory by 20% immediately and +1 population per day. Fortifications Increases defence by 100%. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Lance formation Increases attack by 50%. Shield formation Increases defence by 50%. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Platemail Increases both attack and defence by 25%. Elite training Troops experience +50 immediately. Distinguished court Increases glory by 10% immediately and palace +1 immediately. Talented generals Decreases cost of general's education by 20%. Diamond mine +3 diamonds each day. Migration +20 population immediately. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Born warriors Military training cost -10%. Technological advantage Every technology increases attack and defence of your army by +2%. Help - Build universities to unlock more technologies. - Each time you buy a technology, the cost of the next technology increases. - You can decrease the cost of technologies by building libraries or discovering some technologies. - Check Help/FAQ for details about some technologies and Battle manual for battle mechanics It's a good new idea that they list the tech details of what you have bought...I've found it very helpful
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Post by Roderick on Dec 8, 2008 19:40:42 GMT 12
This is our second game team in Lords Beta....
Kairakau [Gate] Position Name Score Faction Rank 1 annihilate* 6,225 Co-Owner 8 2 SirRoderick* 5,020 Owner 9 3 SirRoderick2* 4,974 Co-Owner 7 4 ninjatabg* 3,596 Co-Owner 7 5 icemen* 2,906 Senior Member 6 6 rghill05* 2,346 Co-Owner 8 7 cherry1974* 2,086 Co-Owner 7 8 bouldergardiz* 1,994 Co-Owner 8 9 rghill052* 1,746 Senior Member 6 10 Gamercheese+ 1,702 Senior Member 6 Page 1/3 Next 11 PeterJ2* 1,696 Senior Member 6 12 clawscall* 1,686 Co-Owner 7 13 ladybulldog* 1,664 Co-Owner 8 14 PeterJ* 1,640 Co-Owner 7 15 Safir* 1,439 Co-Owner 7 16 Littlebulldog* 1,417 Senior Member 6 17 SlaczBeta* 1,402 Senior Member 6 18 Askeseno3* 1,334 Senior Member 6 19 Askeseno2* 1,306 Senior Member 6 20 Askeseno* 1,268 Owner 9 21 rghill053* 1,261 Senior Member 5 22 Safir2* 1,224 Senior Member 5 23 Mamabulldog* 1,084 Senior Member 5 24 Safir3* 1,032 Senior Member 6 25 raindropcmf* 396 Senior Member 5 26 dannigrl* 167 Senior Member 5 27 PeterJ3* 144 Senior Member 5
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Post by Roderick on Dec 9, 2008 9:05:03 GMT 12
Comparison 90 army with 107
SirRoderick Gold: 140 Tax: +7,098 Population: 90 Turns: 0 Score: 5,344 Next tick: 45 minutes Army Attack: 613,058 Defence: 178,705 Experience: 343 Barracks bonus: +94%
Military training - experience (cost 3096) Your troops experience increases their attack and defence. Educate general (cost 37896) Subscribe your general to a correspondence tactic course.
General +26%
Barracks 85
Units 90 / 90 Units [90] Pikeman (1/1) - 0 Knight (3/3) - 24 Swordsman (2/0) - 23 Archer (0/2) - 0 Swordmaster (3/0) - 43 Crossbowman (0/3) - 0 -------------------------------
SirRoderick2 Gold: 1,416 Tax: +7,710 Population: 107 Turns: 0 Score: 5,203 Next tick: 19 minutes Army Attack: 608,083 Defence: 147,549 Experience: 324 Barracks bonus: +84%
Military training - experience (cost 2925) Your troops experience increases their attack and defence. Educate general (cost 37896) Subscribe your general to a correspondence tactic course.
General +26%
Barracks 90
Units 107 / 107 Units [107] Pikeman (1/1) - 0 Knight (3/3) - 22 Swordsman (2/0) - 49 Archer (0/2) - 0 Swordmaster (3/0) - 36 Crossbowman (0/3) - 0
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Post by Roderick on Dec 11, 2008 19:59:35 GMT 12
SirRoderick2 Gold: 2,411 Tax: +8,913 Population: 123 Turns: 1 Score: 7,654 Next tick: 56 minutes
Megiddo* [callin_card] Gold: 18,419 Population: 122 Score: 6,756 Position: 4
Select Megiddo as your sovereign Send message Offer trade Send gift Info
Help
Attack
Battle results Leadership bonus 7%........30me Fortification bonus 0%.......200me Weaponry bonus -13%.......25me Morale bonus 1% You have won the battle You got +4 glory. Gold stolen 3,335. -------------------------------
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