SirRoadhog
Gold: 5,103 Tax: +1,738 Population: 57 Turns: 28
Score: 262
1225th place
Army
Attack: 2,600
Defence: 10,480
Experience: 20
Barracks bonus: +100%
Educate general (cost 28050)
General
+20%
Barracks
70
Units
57 / 57
Palace
Palace size: 5 Improve palace (cost 1700)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more.
Military
Walls: 1200
Battering rams: 25
Barracks: 70
Blacksmiths: 8 Improve blacksmiths (cost 3250)
Civilian
Universities: 5 You need to invent additional 2 technologies before you can buy next university.
Libraries: 12 Build library (cost 3380)
Marketplaces: 10
Mills: 5
Specialisations
You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7.Knowledge Not available, buy university 7 to unlock.
Economy Not available, buy university 7 to unlock.
Construction You have this specialisation
Military Not available, buy university 7 to unlock.
Possessed technologies [13]
Taxation +1 gold production per population.
Tax collector +2 gold production per population.
Improved harvesting +2 population per day.
Fortifications Increases defence by 100%.
Advanced units Allows to train swordmasters and crossbowmen.
Hidden treasure +10000 gold immediately.
Food storage +2 population per day.
Tax office +2 gold production per population.
Diamond mine +3 diamonds each day.
Migration +20 population immediately.
Plenty of gifts You get additional 2 gifts to send per day.
Learn from mistakes Allows to gain experience even if you lose the battle.
Double axes Allows training axemen (attack 2, defence 2).
Sovereign & vassals economy bonus: 2
Jantar+, mhambo*,
Economy
Merchants: 21
Economy effectiveness: 115%
Bonus diamonds (yesterday): 12
Economy points (yesterday): 111
Trade
Number of trades: 5 / 5
Status Value Partner Options
OK 23 Morph1
Cancel
OK 21 Sir_Toto
Cancel
OK 26 SirRoderick
Cancel
OK 25 chrisinaz
Cancel
OK 14 Kales
Cancel
From Sandy.....
She's joined Elven Lords but isnt sure about staying there... She may come back
Goals for the round from Sir_Cala
First get your General to 50% asap.
General score goal for a non donator..
Aim for 1000 exp by day 50
End of Round scores....
Aim for about 75 palace size and 1500 experience by rounds end before the 4 must have techs.
this is just avg if you have more than this you are having a good round. Top 25-30 ranking.
For those who are donators the bar has been raised quite a bit.
Day 50 you want to have about 1200-1300 exp
End of round
2100-2200 exp and about 82-83 palce size before buying your final 4 must have techs...
Exceptional players have around 2400-2500, Biscuit, Mike etc. I had 2400 and it wasnt enough.
Usually I stop at 2000 rams but there are certain players that had about 3000k maybe more they will have to enlighten there attacks on the top Dragon Lords/Orcs from last round.