Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
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Post by Roadhog on Mar 1, 2009 19:24:13 GMT 12
Main game stats... 1 week to go!
SirRoadhog Gold: 420 Tax: +17,213 Population: 596 Turns: 0 Score: 75,789 Army Attack: 15,968,736 Defence: 16,058,448 Experience: 1260 Barracks bonus: +100%
General +50% Barracks 530 Units 596 / 596 Units [596] Pikeman (1/1) - 0 Knight (4/4) - 118 Swordsman (2/1) - 0 Archer (1/2) - 0 Swordmaster (3/1) - 237 Crossbowman (1/3) - 241 Axeman (2/2) - 0
Palace Palace size: 76 Improve palace (cost 450080)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 4076 Battering rams: 1150 Barracks: 530 Blacksmiths: 35 Improve blacksmiths (cost 61300) Civilian Universities: 9 Libraries: 27 Marketplaces: 10 Mills: 59
Specialisations You have all possible specialisations already. Knowledge Not available Economy Not available Construction You have this specialisation Military You have this specialisation Possessed technologies [60] Taxation +1 gold production per population. Heavy swords Increases attack by 100%. Tax collector +2 gold production per population. Chainmail Increases both attack and defence by 50%. Improved harvesting +2 population per day. Coronation Increases glory by 20% immediately and +1 population per day. Fortifications Increases defence by 100%. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Lance formation Increases attack by 50%. Shield formation Increases defence by 50%. Masonry Palace +3 immediately. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Tax office +2 gold production per population. Platemail Increases both attack and defence by 25%. Elite training Troops experience +50 immediately. Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Distinguished court Increases glory by 10% immediately and palace +1 immediately. Talented generals Decreases cost of general's education by 20%. Thick walls Walls effectiveness tripled. Improved battering rams Battering rams effectiveness tripled. Battlefield supremacy Ignore enemy 'Thick walls' and 'Improved battering rams' technology and gain +5% leadership bonus. If enemy has 'Battlefield supremacy' this technology has no effect. Merchants guild +10 merchants. General's advantage Increases leadership bonus by 10% and by additional 10% if your general is better than enemy's. Diamond mine +3 diamonds each day. Migration +20 population immediately. Prodigality This technology is useless, buying it means you are rich enough to waste money. To indicate this there will be a prodigality icon displayed on your info page so others can be jealous. Extreme prodigality This will turn the prodigality icon into even more cool picture (buy Prodigality first). Treachery You can attack people who have given you a gift. Questionable loyalty Your palace is not downgraded when betraying sovereign (you still lose glory). Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Large towns Overcrowding decreased. Large cities Overcrowding decreased. Abundance Immediately +100 turns, +10 gifts (you can store up to 200 turns and 5 gifts). University construction Universities cost 10% less. Improved marketplaces You get 3 merchants per 2 marketplaces. New trade routes Additional trade slot. New trade commodities +1 merchant per 10 technologies. Honourable gift Each time you send a gift you get +1 glory. Plenty of gifts You get additional 2 gifts to send per day. Born warriors Military training cost -10%. Lead by example Increases possibility of achieving experience through battle, depending on general's level. Training in battle Increases possibility of achieving experience through battle. Learn from mistakes Allows to gain experience even if you lose the battle. Knighthood Knights base attack and defence +1. Flexibility All units that have 0 attack gets +1 attack, all units with 0 defence gets +1 defence. Technological advantage Every technology increases attack and defence of your army by +2%. Quartermaster Your army needs only half the number of barracks. Knights chamber You can have 3 knights per 2 palace levels. Royal reinforcements You get +20 population (15 pikemen, 5 knights) instantly, your palace can support additional 5 knights. Advantage of maneuverability If you have less population than opponent you get +5% leadership bonus, if your population is twice smaller you get additional +20%. Metallurgy Weaponry bonus +10%. Troubadours guild The chance of troubadours effect during battle +5%. Double axes Allows training axemen (attack 2, defence 2). Constructors enthusiasm Each time you issue a law you get some (tax rate/500, but no less than 1) battering rams or walls (choosen randomly) in addition to the usual law effect. City planning +1 population per day. Logistics advantage If you have more barracks than enemy you get +7% weaponry bonus, if you have twice more barracks then additional +3% weaponry bonus. Draft You get +20 population instantly (trained as pikemen).
Sovereign Your sovereign is Jantar* Betray your sovereign Vassals Sovereign & vassals economy bonus: 12 Jantar*, mhambo, Pudgies, spapool,
Economy Merchants: 66 Economy effectiveness: 328% Bonus diamonds (yesterday): 127 Economy points (yesterday): 390 Trade Number of trades: 6 / 6 Status Value Partner Options OK 58 Morph1 Cancel OK 54 Sir_Toto Cancel OK 64 SirRoderick Cancel OK 57 chrisinaz Cancel OK 60 Kales Cancel OK 57 Ayso23 Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 1, 2009 19:26:34 GMT 12
Lords Beta- Day 1 SirRoadhog Gold: 290 Tax: +4,293 Population: 11 Turns: 43 Score: 6
Army Attack: 437 Defence: 133 Experience: 10 Barracks bonus: +90%
Military training - experience (cost 110) Your troops experience increases their attack and defence. Educate general (cost 7050) Subscribe your general to a correspondence tactic course. General +10% Barracks 10 Units 11 / 11 Units [11] Pikeman (1/1) - 1 Knight (3/3) - 2 Swordsman (2/0) - 8 Archer (0/2) - 0
Palace Palace size: 2 Improve palace (cost 230)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 11 Battering rams: 5 Barracks: 10 Blacksmiths: 0 Improve blacksmiths (cost 50)
- If the defender has more walls than the attacker's battering rams, he/she gets a fortification bonus. - Barracks increase your military power. You don't need more barracks than your army size. - Blacksmiths grants weaponry combat bonus, but increases the cost of military units more. Civilian Universities: 0 Build university (cost 1000) Marketplaces: 0 Build marketplace (cost 500) Mills: 1
Sovereign Your sovereign is SirRoderick* Betray your sovereign Vassals Sovereign & vassals economy bonus: 0 sirroadhog2*, sirroadhog3*,
Economy Merchants: 10 Economy effectiveness: 106% Bonus diamonds (yesterday): 0 Economy points (yesterday): 0 Trade Number of trades: 4 / 5 Status Value Partner Options OK ? sirroadhog3 Cancel OK ? Askeseno Cancel Pending - SirRoderick Cancel Pending - sirroadhog2 Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 1, 2009 19:29:40 GMT 12
Lords beta sirroadhog2 Gold: 9,173 Tax: +4,293 Population: 10 Turns: 42 Score: 6
Army Attack: 399 Defence: 133 Experience: 10 Barracks bonus: +90%
Military training - experience (cost 110) Your troops experience increases their attack and defence. Educate general (cost 3480) Subscribe your general to a correspondence tactic course. General +7% Barracks 9 Units 10 / 10 Units [10] Pikeman (1/1) - 1 Knight (3/3) - 2 Swordsman (2/0) - 7 Archer (0/2) - 0
Palace Palace size: 2 Improve palace (cost 230)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 45 Battering rams: 0 Barracks: 9 Blacksmiths: 0 Improve blacksmiths (cost 50)
- If the defender has more walls than the attacker's battering rams, he/she gets a fortification bonus. - Barracks increase your military power. You don't need more barracks than your army size. - Blacksmiths grants weaponry combat bonus, but increases the cost of military units more. Civilian Universities: 0 Build university (cost 1000) Marketplaces: 0 Build marketplace (cost 500) Mills: 1
Economy Merchants: 10 Economy effectiveness: 106% Bonus diamonds (yesterday): 0 Economy points (yesterday): 0 Trade Number of trades: 1 / 5 Status Value Partner Options OK ? SirRoadhog Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 1, 2009 19:33:30 GMT 12
Lords beta sirroadhog3 Gold: 206 Tax: +4,536 Population: 10 Turns: 0 Score: 263
Army Attack: 2,304 Defence: 2,304 Experience: 32 Barracks bonus: +100%
Military training - experience (cost 330) Your troops experience increases their attack and defence. Educate general (cost 3480) Subscribe your general to a correspondence tactic course. General +7% Barracks 10 Units 10 / 10 Units [10] Pikeman (1/1) - 0 Knight (3/3) - 10 Swordsman (2/0) - 0 Archer (0/2) - 0 Palace Palace size: 14 Improve palace (cost 22070)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 50 Battering rams: 20 Barracks: 10 Blacksmiths: 5 Improve blacksmiths (cost 1300)
- If the defender has more walls than the attacker's battering rams, he/she gets a fortification bonus. - Barracks increase your military power. You don't need more barracks than your army size. - Blacksmiths grants weaponry combat bonus, but increases the cost of military units more. Civilian Universities: 3 Build university (cost 50000) Libraries: 0 Build library (cost 20) Marketplaces: 6 Build marketplace (cost 10000) Mills: 1
Possessed technologies [10] Taxation +1 gold production per population. Tax collector +2 gold production per population. Improved harvesting +2 population per day. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Tax office +2 gold production per population. Diamond mine +3 diamonds each day. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Learn from mistakes Allows to gain experience even if you lose the battle. Technological advantage Every technology increases attack and defence of your army by +2%.
Economy Merchants: 20 Economy effectiveness: 142% Bonus diamonds (yesterday): 0 Economy points (yesterday): 0 Trade Number of trades: 3 / 5 Status Value Partner Options OK ? Askeseno Cancel OK ? SirRoadhog Cancel OK ? annihilate (was surprised by his offer) Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 1, 2009 19:37:35 GMT 12
Factions list Position Faction Score Members Influence 1 Cosa_Nostra 1,343 6 20 2 Kairakau 1,029 14 56 3 Lords_of_Destruction 515 6 24 4 Fantasy 304 6 12 5 Thagoras 162 6 24 6 Family 120 5 0 7 The_Mighty_Ducks 96 3 4 8 Elven_Lords 67 2 4
Kingdoms list Position Score Kingdom Land Factions Members 1 1,601 Family_Values 12 3 14 2 751 Aotearoa 9 1 14 3 525 Chaos 9 1 6 4 124 Fantasia 11 1 5
War list S Time Side A Side B More 5 1663 Aotearoa Family_Values Battle 5 1242 Aotearoa Fantasia Battle
War details S:5 T:47844 Started by:SirRoadhog Side A Aotearoa Military:28 Land:9 Side B Family_Values Military:28 Land:12 Battle in progress FV have more land to defend... not for long, hopefully...
War details S:5 T:48265 Started by:SirRoadhog Side A Aotearoa Military:28 Land:9 Side B Fantasia Military:10 Land:11 Battle in progress Annihilate's kingdom... we have the wood in power over them and they have more land to defend... for now.
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 18, 2009 19:32:47 GMT 12
Lords Day 8
SirRoadhog Gold: 148 Tax: +2,753 Population: 99 Turns: 1 Score: 3,013 86th place and first in faction
Statistics Score(3013) = (Glory(427) / 30 + Experience(189) / 4) * (Palace(26) + Technologies(23))
Birth rate: +6 population per day
Day: 8 Next day: 7 hours
Army Attack: 86,093 Defence: 185,431 Experience: 189 Barracks bonus: +100%
Military training - experience (cost 1900) Your troops experience increases their attack and defence. Educate general (cost 22440) Subscribe your general to a correspondence tactic course. General +20% Barracks 99 Units 99 / 99 Units [99] Pikeman (1/1) - 0 Knight (4/4) - 39 Swordsman (2/0) - 0 Archer (0/2) - 0 Swordmaster (3/0) - 0 Crossbowman (0/3) - 60
Palace Palace size: 26 Improve palace (cost 65080)
Military Walls: 57 Battering rams: 22 Barracks: 99 Blacksmiths: 12
Civilian Universities: 6 Build university (cost 200000) Libraries: 0 Build library (cost 20) Marketplaces: 12 Build marketplace (cost 56000) Mills: 9
Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7. Knowledge Not available, buy university 7 to unlock. Economy You have this specialisation Construction Not available, buy university 7 to unlock. Military Not available, buy university 7 to unlock. Possessed technologies [23] Taxation +1 gold production per population. Tax collector +2 gold production per population. Improved harvesting +2 population per day. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Tax office +2 gold production per population. Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Talented generals Decreases cost of general's education by 20%. Merchants guild +10 merchants. Diamond mine +3 diamonds each day. Migration +20 population immediately. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Large towns Overcrowding decreased. Improved marketplaces You get 3 merchants per 2 marketplaces. New trade routes Additional trade slot. New trade commodities +1 merchant per 10 technologies. Plenty of gifts You get additional 2 gifts to send per day. Knighthood Knights base attack and defence +1. Technological advantage Every technology increases attack and defence of your army by +2%. Knights chamber You can have 3 knights per 2 palace levels.
Sovereign Your sovereign is Jantar* Betray your sovereign Vassals Sovereign & vassals economy bonus: 10
Economy Merchants: 48 Economy effectiveness: 204% Bonus diamonds (yesterday): 31 Economy points (yesterday): 156 Trade Number of trades: 6 / 6 Status Value Partner Options OK 28 Morph1 Cancel OK 27 SirRoderick Cancel OK 14 ovesh Cancel OK 16 PeterJ Cancel OK 17 finager Cancel OK 14 DragoNFly Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 18, 2009 19:42:24 GMT 12
Legowar, Day 51
roadhog Gold: 5,118 Tax: +18,406 Population: 341 Turns: 0 Score: 28,137
Faction: One_Man_Gang [Gate] Position Name Score Faction Rank 1 roadhog* 28,137 Owner 9
Kingdom: Badlands Kingdoms list Position Score Kingdom Land Factions Members 1 694,053 Flat_of_the_Druids 131 1 21 2 628,597 DirtyDeedsDoneDirtCheap 79 2 18 3 471,351 Arcadia 70 2 16 4 306,504 Bara_Magna 37 2 28 5 63,915 Hellfire 24 1 3 6 27,993 BadLands 0 1 1 7 25,010 Aotearoa 51 1 4 8 22,089 space_marines 10 1 2 9 21,772 AEi 12 1 4 10 10,390 A_Forgotten_Land 7 1 4
Statistics Score(28137) = (Glory(2868) / 40 + Experience(629) / 3) * (Palace(59) + Technologies(41))
Birth rate: +7 population per day Overcrowded: -2 population per day
Day: 51 Next day: 8 hours Army Attack: 3,955,529 Defence: 1,094,422 Experience: 629 Barracks bonus: +100%
Educate general (cost 107900) General +43% Barracks 177 Units 341 / 341 Units [341] Pikeman (1/1) - 0 Knight (4/4) - 92 Swordsman (2/1) - 0 Archer (1/2) - 0 Swordmaster (3/1) - 249 Crossbowman (1/3) - 0
Palace Palace size: 59 Improve palace (cost 336500)
Military Walls: 265 Battering rams: 454 Barracks: 177 Blacksmiths: 25
Civilian Universities: 9 Libraries: 15 Build library (cost 5120) Marketplaces: 10 Mills: 34 Build mill (cost 500)
Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7. Knowledge Economy Construction You have this specialisation Military Possessed technologies [41] Taxation Heavy swords Tax collector Improved harvesting Scholarship Architecture Advanced units Masonry Hidden treasure Food storage Tax office Elite training Jeweller Talented generals Battlefield supremacy Merchants guild Diamond mine Migration Large villages Large towns Large cities Abundance Jeweller apprentice University construction Improved marketplaces New trade commodities Honourable gift Born warriors Lead by example Training in battle Learn from mistakes Knighthood Flexibility Technological advantage Quartermaster Knights chamber Royal reinforcements Advantage of maneuverability Troubadours guild Constructors enthusiasm City planning
Vassals Sovereign & vassals economy bonus: 0 PeterJ, Sir_Toto,
Economy Merchants: 58 Economy effectiveness: 277% Bonus diamonds (yesterday): 30 Economy points (yesterday): 111 Trade Number of trades: 5 / 5 Status Value Partner Options OK 18 PeterJ Cancel OK 34 WallMaster Cancel
OK 38 810CKH3AD Cancel OK 25 Sir_Toto Cancel OK 24 boomsnoeierke Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 21, 2009 20:21:47 GMT 12
SirRoadhog Gold: 122 Tax: +3,344 Population: 120 Turns: 2 Score: 4,587 56th place Score(4587) = (Glory(552) / 30 + Experience(260) / 4) * (Palace(30) + Technologies(25))
Birth rate: +6 population per day Overcrowded: -1 population per day
Day: 11
rmy Attack: 140,400 Defence: 314,340 Experience: 260 Barracks bonus: +100%
Military training - experience (cost 2610) Your troops experience increases their attack and defence. Educate general (cost 22440) Subscribe your general to a correspondence tactic course. General +20% Barracks 120 Units 120 / 120 Units [120] Pikeman (1/1) - 0 Knight (4/4) - 45 Swordsman (2/0) - 0 Archer (0/2) - 2 Swordmaster (3/0) - 0 Crossbowman (0/3) - 73
Palace Palace size: 30 Improve palace (cost 87544)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 58 Battering rams: 22 Barracks: 120 Blacksmiths: 12 Improve blacksmiths (cost 7250)
- If the defender has more walls than the attacker's battering rams, he/she gets a fortification bonus. - Barracks increase your military power. You don't need more barracks than your army size. - Blacksmiths grants weaponry combat bonus, but increases the cost of military units more. Civilian Universities: 6 Build university (cost 200000) Libraries: 4 Build library (cost 500) Marketplaces: 13 Build marketplace (cost 72000) Mills: 12
Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7. Knowledge Not available, buy university 7 to unlock. Economy You have this specialisation Construction Not available, buy university 7 to unlock. Military Not available, buy university 7 to unlock. Possessed technologies [25] Taxation +1 gold production per population. Tax collector +2 gold production per population. Improved harvesting +2 population per day. Scholarship Decreases cost of technologies by 10%. Architecture Decreases cost of palace by 20%. Advanced units Allows to train swordmasters and crossbowmen. Hidden treasure +10000 gold immediately. Food storage +2 population per day. Tax office +2 gold production per population. Jeweller Automatically buys 1 diamond every hour as long as you have at least 2000 gold (the diamond cost the usual 550 gold) and you logged in today or yesterday. Talented generals Decreases cost of general's education by 20%. Merchants guild +10 merchants. Diamond mine +3 diamonds each day. Migration +20 population immediately. Large villages Overcrowding decreased (check FAQ for information how overcrowding works). Large towns Overcrowding decreased. Improved marketplaces You get 3 merchants per 2 marketplaces. New trade routes Additional trade slot. New trade commodities +1 merchant per 10 technologies. Honourable gift Each time you send a gift you get +1 glory. Plenty of gifts You get additional 2 gifts to send per day. Knighthood Knights base attack and defence +1. Technological advantage Every technology increases attack and defence of your army by +2%. Knights chamber You can have 3 knights per 2 palace levels. Tax collectors enthusiasm Each time you issue a law you get gold equal to 50-100% of current tax rate in addition to the usual law effect.
Vassals Sovereign & vassals economy bonus: 10
Economy Merchants: 51 Economy effectiveness: 220% Bonus diamonds (yesterday): 37 Economy points (yesterday): 169 Trade Number of trades: 6 / 6 Status Value Partner Options OK 28 Morph1 Cancel OK 28 SirRoderick Cancel OK 15 ovesh Cancel OK 17 PeterJ Cancel OK 17 finager Cancel OK 14 DragoNFly Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 21, 2009 20:28:22 GMT 12
roadhog Gold: 54 Tax: +18,964 Population: 356 Turns: 2 Score: 31,701 33rd place Statistics Score(31701) = (Glory(3208) / 40 + Experience(701) / 3) * (Palace(58) + Technologies(43))
Birth rate: +7 population per day Overcrowded: -2 population per day
Day: 54
Army Attack: 4,591,129 Defence: 1,257,047 Experience: 701 Barracks bonus: +100%
Educate general (cost 107900) General +43% Barracks 177 Units 351 / 356 Units [351] Pikeman (1/1) - 0 Knight (4/4) - 92 Swordsman (2/1) - 0 Archer (1/2) - 0 Swordmaster (3/1) - 259 Crossbowman (1/3) - 0
Palace Palace size: 58 Improve palace (cost 325000)
- Palace has many benefits: increases score, tax collection efficiency, number of merchants, allows to train more knights, grants leadership bonus, etc more. Military Walls: 798 Battering rams: 491 Barracks: 177 Blacksmiths: 25 Improve blacksmiths (cost 31300) Civilian Universities: 9 Libraries: 15 Build library (cost 5120) Marketplaces: 10 Mills: 35 Build mill (cost 500)
Specialisations You have 1 specialisation. You can have two specialisations, one available at university 5 and the second at university 7. Knowledge Economy Construction You have this specialisation Military Possessed technologies [43] Taxation Heavy swords Tax collector Improved harvesting Scholarship Architecture Advanced units Masonry Hidden treasure Food storage Tax office Elite training Jeweller Talented generals Battlefield supremacy Merchants guild Diamond mine Migration Prodigality Extreme prodigality Large villages Large towns Large cities Abundance Jeweller apprentice University construction Improved marketplaces New trade commodities Honourable gift Born warriors Lead by example Training in battle Learn from mistakes Knighthood Flexibility Technological advantage Quartermaster Knights chamber Royal reinforcements Advantage of maneuverability Troubadours guild Constructors enthusiasm City planning
Sovereign Your sovereign is WallMaster* Betray your sovereign Vassals Sovereign & vassals economy bonus: 10 PeterJ, Sir_Toto,
Trade Number of trades: 6 / 6 Status Value Partner Options OK 18 PeterJ Cancel OK 45 WallMaster Cancel OK 25 Sir_Toto Cancel OK 26 boomsnoeierke Cancel OK 40 810CKH3AD Cancel OK 38 MrGee Cancel
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Roadhog
50 unit Licensed motel
Zambuka Marine Transport Unit
Greased Lightning!!!!!!!!!
Posts: 14,987
|
Post by Roadhog on Mar 21, 2009 20:30:43 GMT 12
Economy Merchants: 58 Economy effectiveness: 274% Bonus diamonds (yesterday): 26 Economy points (yesterday): 98
Factions list Position Faction Score Members Influence 1 StoneHenge 634,330 20 2376 2 Running_With_Swords 555,392 18 1610 3 Lego_Soldiers 291,399 20 951 4 St_Michaels_Marauders 281,156 6 823 5 RoyalKnights 178,774 11 732 6 Meccano_Warriors 86,935 6 483 7 Hell_Spawns 64,012 3 483 8 One_Man_Gang 31,597 1 123 9 Kairakau 25,795 4 57 10 Black_Knights 22,591 1 126
Kingdoms list Position Score Kingdom Land Factions Members 1 792,912 Flat_of_the_Druids 131 1 20 2 677,685 DirtyDeedsDoneDirtCheap 69 2 19 3 517,421 Arcadia 50 2 17 4 344,593 Bara_Magna 57 2 28 5 66,252 Hellfire 14 1 3 6 35,862 BadLands 54 1 1 7 27,794 Aotearoa 31 1 4 8 22,108 AEi 12 1 4 9 21,712 space_marines 3 1 2 10 10,212 A_Forgotten_Land 0 1 4
Wars: War list S Time Side A Side B More 5 98137 BadLands space_army Battle 5 98124 BadLands Holy_Kingdom Battle 5 98072 BadLands Hellfire Battle 5 36563 DirtyDeedsDoneDirtCheap Arcadia Battle 5 36556 DirtyDeedsDoneDirtCheap Flat_of_the_Druids Battle 5 36570 DirtyDeedsDoneDirtCheap BadLands Battle 1 171320 DirtyDeedsDoneDirtCheap Bara_Magna (WINNER) History 1 171328 DirtyDeedsDoneDirtCheap Flat_of_the_Druids (WINNER) History 1 171335 DirtyDeedsDoneDirtCheap BadLands (WINNER) History
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